Flash in the ‘Tube
I find that our open lab periods at school are usually unproductive for me, as I end up spending a lot of time not being able to concentrate. So today, I opted to stay home and work, as Dan the Man informed us of an all day open lab period. So much to my surprise, as I was working in my pajamas and eating my lunch of spaghetti and fries (cold fries from KFC the night before that is), that an msn message from Heather arrived on my desktop at 12:40:
“Hey”
“Hi,” I responded.
“There’s a guest speaker coming at 1pm”
“Really? Who and why?” I inquired.
“Simon someone. To give us our last blog post”
And with that, I changed into a pair of pants, ran down the stairs still chewing on my soon to be cold spaghetti, and got in the car to drive to school.
I made it there for 1pm. I am amazing.
Simon someone turned out to be none other than Simon Conlin. I know, THE Simon Conlin, from Flash in the Can. I know, THE Flash in the Can. He showed us examples of Algorithmic Synthetic Interactive Applications (or I think that’s what the ASIA acronym stands for; he talked kind of fast for that part. That was soon rectified as he stopped talking and began to show us YouTube videos of practical applications of Physical Interactivity:
One that was interesting (and quite long; both Simon and Dan the Man left the room at one point, perhaps thinking that no one would notice) was of Zack Booth Simpson discussing his Interactive Art. I know, THE Zack Booth Simpson. What was interesting was that most of the video was of Talking Heads, and not of the actual art. There were a few examples that I totally missed the visuals for as I was busy taking notes of what he said.
The virtual Calder Mobiles however were neat. Simon also showed us a video of a camouflaged octopus. I am not sure why.
Simon also directed us to webcamtastic, a site which is a very simple demonstration of cameras entering the public’s use for art and for creating an interactive experience.
One amazing application was of a George Michael concert where giant interactive screens and floors were manipulated using movement as well as sound. It makes for a very interesting floor show and I wonder if more artists are going to design stage shows using this technology.
Simon showed us an interactive music wall which appears to be an amazing version of my inferior “Air Guitar Hero” project for MP/AV class. Well at least I can argue great minds think alike. Also, there was a great video of Adobe’s Interactive Wall. That would be something I would like to try and build on a smaller scale. Perhaps next semester.
While there were some interesting videos displayed, overall I was quite disappointed by the speaker; Simon came out all this way to essentially send us links to YouTube. Schoolwork-wise I did not get a chance to accomplish as much as I was hoping to today, and Most of the videos shown were just using similar technology to GestureTek. I understand it was an attempt to inspire us (and for me, mission accomplished) but I felt like Simon came all this way for really no reason whatsoever.







